The whole experience is based on a map of Middle-earth and the locations and characters from the Hobbit movies. However a large portion of the experience is accessible on non-WebGL devices and browsers as well thanks to hardware-accelerated compositing and CSS animations. The experience is optimized for Chrome for Android on the new Nexus devices where we now have access to WebGL and Web Audio. Building a multimedia-heavy mobile Chrome Experiment has been a really inspiring and challenging task. to make a mobile-first web experience for the new Hobbit movie, The Hobbit: The Desolation of Smaug. The main constraints have been performance, API availability, limitations in HTML5 audio on devices and the lack of seamless inline video playback.Įarlier this year we started a project with friends from Google and Warner Bros. Historically, bringing interactive, web-based, multimedia-heavy experiences to mobiles and tablets has been a challenge. Using touch interaction in mobile web experiences. Render the WebGL canvas at half size and scale up with CSS.
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